Jallen's Profile Page
| Home | Projects | Blog | About | Contact |
Pong
My implementation of the well known and timless classic, Pong. My version isn't quite the same in gameplay as the original, in my game you have 3 lives and must score as many times as possible before being scored against 3 times. As well as this, the enemy gets quicker every time you score! The game features a highscores system, pleasant effects and art style, addictive gameplay and good performance!
I hope you decide to give the game a download, and if you do, I hope you enjoy it!
Screenshots:
Video:

More Info:
This game is 1443 lines of C++ and uses SFML (http://sfml-dev.org/) for rendering.
I developed the game in Visual C++ 2008 Express Edition and used GIMP (http://www.gimp.org/) to produce the graphics and artwork for the game.
As well as this, I used the Bitstream Vera Sans Mono font (http://www.gnome.org/fonts/).
If you download the game, you will see there's some information in the readme on the license and game mechanics. If you have any other questions you can use the contact page.
blog comments powered by Disqus
This site has served 25748 page requests.
Page by James Allen. If you wish to use the content or structure of this page please contact me via the contact page.